Counter-Strike: 6yuBoJlbl vs HyperSpirit (BO3) - CyberClash Closed Qualifier Group D
{name}: reaaliaikaiset todennäköisyydet
Map 2 Winner
- 6yuBoJlbl0%
- HyperSpirit100%
Volume $20.2K · Liquidity $26.2K
Match Winner
- 6yuBoJlbl52%
- HyperSpirit49%
Volume $10.9K · Liquidity $2.8K
Map Handicap: 6yuBoJlbl (-1.5) vs HyperSpirit (+1.5)
- 6yuBoJlbl0%
- HyperSpirit100%
Volume $2.3K · Liquidity $3.9K
O/U 2.5 Games
- Over100%
- Under0%
Volume $581.3 · Liquidity $3.9K
Map 1 Total Rounds: Over/Under 21.5
- Over8%
- Under92%
Volume $50 · Liquidity $154.5
Map 1 Winner
- 6yuBoJlbl100%
- HyperSpirit0%
Volume $35 · Liquidity $5.8K
Map 3 Total Rounds: Over/Under 21.5
- Over50%
- Under50%
Volume — · Liquidity —
Map 1 Rounds Handicap: 6yuBoJlbl (-3.5) vs HyperSpirit (+3.5)
- 6yuBoJlbl92%
- HyperSpirit9%
Volume — · Liquidity $161
Map 1 Total Rounds: Over/Under 24.5
- Over9%
- Under92%
Volume — · Liquidity $157
Map 2 Rounds Handicap: 6yuBoJlbl (-3.5) vs HyperSpirit (+3.5)
- 6yuBoJlbl9%
- HyperSpirit91%
Volume — · Liquidity $126.5
Map 2 Total Rounds: Over/Under 24.5
- Over9%
- Under91%
Volume — · Liquidity $115.3
Map 2 Total Rounds: Over/Under 21.5
- Over9%
- Under91%
Volume — · Liquidity $87.8
Map 3 Rounds Handicap: 6yuBoJlbl (-3.5) vs HyperSpirit (+3.5)
- 6yuBoJlbl50%
- HyperSpirit50%
Volume — · Liquidity —
Map 3 Total Rounds: Over/Under 24.5
- Over50%
- Under50%
Volume — · Liquidity —
Markkinan ratkaisusäännöt
This market refers to the Counter-Strike match between 6yuBoJlbl and HyperSpirit in the CyberClash Closed Qualifier Group D, initially scheduled for October 18, 2026 at 4:00 PM ET. This market will resolve to "6yuBoJlbl" if 6yuBoJlbl win the match against HyperSpirit. This market will resolve to "HyperSpirit" if HyperSpirit win the match against 6yuBoJlbl. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 1, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 18, 2026 at 4:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from However, if has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
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