LoL: Chinese Taipei vs South Korea (BO5) - Asian Games Playoffs
Markets
Match Winner
- Chinese Taipei2%
- South Korea98%
Volume $32.6K · Liquidity $30.5K
Game 1 Winner
- Chinese Taipei12%
- South Korea89%
Volume $1.4K · Liquidity $3.1K
Game Handicap: KOR (-1.5) vs Chinese Taipei (+1.5)
- South Korea95%
- Chinese Taipei5%
Volume $265.5 · Liquidity $205.5
Game Handicap: KOR (-2.5) vs Chinese Taipei (+2.5)
- South Korea71%
- Chinese Taipei30%
Volume $154.1 · Liquidity $572.9
Game 2 Winner
- Chinese Taipei20%
- South Korea81%
Volume $130.2 · Liquidity $742.2
Game 4 Winner
- Chinese Taipei38%
- South Korea62%
Volume $123.8 · Liquidity $15.5K
O/U 3.5 Games
- Over50%
- Under50%
Volume — · Liquidity $2.6
O/U 4.5 Games
- Over50%
- Under50%
Volume — · Liquidity $2.9
Both Teams Slay Baron Nashor
- Yes50%
- No50%
Volume — · Liquidity $2.6
Both Teams Slay a Dragon
- Yes50%
- No50%
Volume — · Liquidity $2.6
Both Teams Destroy Inhibitors
- Yes50%
- No50%
Volume — · Liquidity $2.6
Any Player Quadra Kill
- Yes50%
- No50%
Volume — · Liquidity $0.4
Any Player Penta Kill
- Yes26%
- No75%
Volume — · Liquidity $50.3
Odd/Even Total Kills
- Odd50%
- Even50%
Volume — · Liquidity $10.6
Both Teams Slay Baron Nashor
- Yes50%
- No50%
Volume — · Liquidity $2.6
Both Teams Slay a Dragon
- Yes50%
- No50%
Volume — · Liquidity $2.6
Both Teams Destroy Inhibitors
- Yes50%
- No50%
Volume — · Liquidity $2.6
Any Player Quadra Kill
- Yes50%
- No50%
Volume — · Liquidity $0.4
Any Player Penta Kill
- Yes26%
- No75%
Volume — · Liquidity $50.3
Odd/Even Total Kills
- Odd50%
- Even50%
Volume — · Liquidity $10.6
Both Teams Slay Baron Nashor
- Yes50%
- No50%
Volume — · Liquidity $2.6
Both Teams Slay a Dragon
- Yes50%
- No50%
Volume — · Liquidity $2.6
Both Teams Destroy Inhibitors
- Yes50%
- No50%
Volume — · Liquidity $2.6
Any Player Quadra Kill
- Yes50%
- No50%
Volume — · Liquidity $0.4
Any Player Penta Kill
- Yes26%
- No75%
Volume — · Liquidity $50.3
Both Teams Slay Baron Nashor
- Yes50%
- No50%
Volume — · Liquidity $2.6
Both Teams Slay a Dragon
- Yes50%
- No50%
Volume — · Liquidity $2.6
Both Teams Destroy Inhibitors
- Yes50%
- No50%
Volume — · Liquidity $2.6
Any Player Quadra Kill
- Yes52%
- No49%
Volume — · Liquidity $29
Any Player Penta Kill
- Yes52%
- No48%
Volume — · Liquidity $29.1
Odd/Even Total Kills
- Odd50%
- Even50%
Volume — · Liquidity $10.6
Game 3 Winner
- Chinese Taipei25%
- South Korea75%
Volume — · Liquidity $1.2K
Odd/Even Total Kills
- Odd50%
- Even50%
Volume — · Liquidity $10.6
Both Teams Slay Baron Nashor
- Yes50%
- No50%
Volume — · Liquidity $2.6
Both Teams Slay a Dragon
- Yes50%
- No50%
Volume — · Liquidity $2.6
Both Teams Destroy Inhibitors
- Yes50%
- No50%
Volume — · Liquidity $2.6
Any Player Quadra Kill
- Yes50%
- No50%
Volume — · Liquidity $0.4
Any Player Penta Kill
- Yes50%
- No50%
Volume — · Liquidity $0.4
Odd/Even Total Kills
- Odd50%
- Even50%
Volume — · Liquidity $10.6
Resolution rules
This market refers to the LoL Grand Final match between Chinese Taipei and South Korea in the Asian Games Playoffs, initially scheduled for October 1, 2026 at 11:00 PM ET. This market will resolve to "Chinese Taipei" if Chinese Taipei win the match against South Korea. This market will resolve to "South Korea" if South Korea win the match against Chinese Taipei. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 15, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 1, 2026 at 11:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from However, if has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
How to read these odds
Each price runs from $0 to $1 and can be read as the probability the market assigns to an outcome: $0.62 means roughly 62%. Prices move with every trade, so they are a crowd estimate, not a guarantee. Before trading, check the resolution rules above, the volume and the liquidity, and only risk money you can afford to lose.
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