Counter-Strike: Just Players vs ENCE (BO3) - ESL Challenger League Europe Cup #8 Playoffs
Markets
Map 1 Winner
Closed- Just Players100%
- ENCE0%
Volume $7.5K · Liquidity —
Match Winner
- Just Players100%
- ENCE0%
Volume $5.4K · Liquidity $23.7K
Map 2 Winner
- Just Players100%
- ENCE0%
Volume $572.1 · Liquidity $5.9K
Map 1 Total Rounds: Over/Under 21.5
Closed- Over0%
- Under100%
Volume — · Liquidity $0
Map 2 Total Rounds: Over/Under 21.5
- Over0%
- Under100%
Volume — · Liquidity $809.9
Map 1 Rounds Handicap: Just Players (-3.5) vs ENCE (+3.5)
Closed- Just Players100%
- ENCE0%
Volume — · Liquidity $0
O/U 2.5 Games
- Over0%
- Under100%
Volume — · Liquidity $3.9K
Map Handicap: JustP (-1.5) vs ENCE (+1.5)
- Just Players100%
- ENCE0%
Volume — · Liquidity $2K
Map Handicap: ENCE (-1.5) vs Just Players (+1.5)
- ENCE0%
- Just Players100%
Volume — · Liquidity $2.9K
Map 1 Total Rounds: Over/Under 24.5
Closed- Over0%
- Under100%
Volume — · Liquidity $0
Map 2 Rounds Handicap: Just Players (-3.5) vs ENCE (+3.5)
- Just Players100%
- ENCE0%
Volume — · Liquidity $799
Map 2 Total Rounds: Over/Under 24.5
- Over0%
- Under100%
Volume — · Liquidity $808.9
Map 3 Total Rounds: Over/Under 21.5
- Over50%
- Under75%
Volume — · Liquidity —
Resolution rules
This market refers to the Counter-Strike Quarterfinal 4 match between Just Players and ENCE in the ESL Challenger League Europe Cup #8 Playoffs, initially scheduled for October 8, 2026 at 1:00 PM ET. This market will resolve to "Just Players" if Just Players win the match against ENCE. This market will resolve to "ENCE" if ENCE win the match against Just Players. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before October 22, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 8, 2026 at 1:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from However, if has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
How to read these odds
Each price runs from $0 to $1 and can be read as the probability the market assigns to an outcome: $0.62 means roughly 62%. Prices move with every trade, so they are a crowd estimate, not a guarantee. Before trading, check the resolution rules above, the volume and the liquidity, and only risk money you can afford to lose.
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