LoL: Karmine Corp vs MVK Esports (BO5) - Worlds Play-In
{name}: πιθανότητες σε πραγματικό χρόνο
Match Winner
- Karmine Corp87%
- MVK Esports14%
Volume $57K · Liquidity $294.1K
Game Handicap: KC (-1.5) vs MVK Esports (+1.5)
- Karmine Corp75%
- MVK Esports26%
Volume $20.3K · Liquidity $142.4K
Game 1 Winner
- Karmine Corp76%
- MVK Esports25%
Volume $12.1K · Liquidity $41.4K
Game 4 Winner
- Karmine Corp65%
- MVK Esports36%
Volume $5.1K · Liquidity $11.3K
Game Handicap: KC (-2.5) vs MVK Esports (+2.5)
- Karmine Corp43%
- MVK Esports57%
Volume $3.6K · Liquidity $79.1K
O/U 3.5 Games
- Over56%
- Under45%
Volume $2.9K · Liquidity $29.8K
O/U 4.5 Games
- Over20%
- Under81%
Volume $138.6 · Liquidity $19.6K
Game 3 Winner
- Karmine Corp75%
- MVK Esports26%
Volume $131.7 · Liquidity $33K
Game 2 Winner
- Karmine Corp75%
- MVK Esports26%
Volume $84.2 · Liquidity $32.1K
Total Kills Over/Under 24.5 in Game 2?
- Over60%
- Under40%
Volume $1.6 · Liquidity $4.8K
Any Player Quadra Kill
- Yes50%
- No50%
Volume — · Liquidity —
Any Player Penta Kill
- Yes50%
- No50%
Volume — · Liquidity —
Any Player Quadra Kill
- Yes50%
- No50%
Volume — · Liquidity —
Any Player Penta Kill
- Yes50%
- No50%
Volume — · Liquidity —
Both Teams Slay a Dragon
- Yes50%
- No50%
Volume — · Liquidity $1.9
Any Player Quadra Kill
- Yes50%
- No50%
Volume — · Liquidity —
Both Teams Slay a Dragon
- Yes50%
- No50%
Volume — · Liquidity $1.9
Both Teams Destroy Inhibitors
- Yes50%
- No50%
Volume — · Liquidity $1.9
Any Player Quadra Kill
- Yes50%
- No50%
Volume — · Liquidity —
Any Player Penta Kill
- Yes50%
- No50%
Volume — · Liquidity —
Any Player Quadra Kill
- Yes50%
- No50%
Volume — · Liquidity —
Both Teams Destroy Inhibitors
- Yes50%
- No50%
Volume — · Liquidity $1.9
Total Kills Over/Under 27.5 in Game 1?
- Over48%
- Under53%
Volume — · Liquidity $13.8K
Total Kills Over/Under 27.5 in Game 3?
- Over47%
- Under54%
Volume — · Liquidity $11.5K
Total Kills Over/Under 24.5 in Game 4?
- Over56%
- Under45%
Volume — · Liquidity $5.4K
Both Teams Slay Baron Nashor
- Yes50%
- No50%
Volume — · Liquidity $1.9
Both Teams Destroy Inhibitors
- Yes50%
- No50%
Volume — · Liquidity $1.9
Any Player Penta Kill
- Yes50%
- No50%
Volume — · Liquidity —
Both Teams Slay Baron Nashor
- Yes50%
- No50%
Volume — · Liquidity $1.9
Both Teams Slay a Dragon
- Yes50%
- No50%
Volume — · Liquidity $1.9
Both Teams Destroy Inhibitors
- Yes50%
- No50%
Volume — · Liquidity $1.9
Both Teams Slay Baron Nashor
- Yes50%
- No50%
Volume — · Liquidity $1.9
Total Kills Over/Under 27.5 in Game 2?
- Over47%
- Under53%
Volume — · Liquidity $12.8K
Total Kills Over/Under 27.5 in Game 4?
- Over48%
- Under52%
Volume — · Liquidity $14K
Total Kills Over/Under 24.5 in Game 1?
- Over60%
- Under40%
Volume — · Liquidity $5.4K
Total Kills Over/Under 24.5 in Game 3?
- Over61%
- Under40%
Volume — · Liquidity $4.3K
Both Teams Slay a Dragon
- Yes50%
- No50%
Volume — · Liquidity $1.9
Both Teams Slay a Dragon
- Yes50%
- No50%
Volume — · Liquidity $1.9
Both Teams Destroy Inhibitors
- Yes50%
- No50%
Volume — · Liquidity $1.9
Any Player Penta Kill
- Yes50%
- No50%
Volume — · Liquidity —
Both Teams Slay Baron Nashor
- Yes50%
- No50%
Volume — · Liquidity $1.9
Both Teams Slay Baron Nashor
- Yes50%
- No50%
Volume — · Liquidity $1.9
Κανόνες καθορισμού του αποτελέσματος
This market refers to the LoL Grand Final match between Karmine Corp and MVK Esports in the Worlds Play-In, initially scheduled for October 18, 2026 at 2:00 PM ET. This market will resolve to "Karmine Corp" if Karmine Corp win the match against MVK Esports. This market will resolve to "MVK Esports" if MVK Esports win the match against Karmine Corp. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 1, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 18, 2026 at 2:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from However, if has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
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Εργαλεία υπολογισμού πιθανοτήτων · Γλωσσάρι · Δωρεάν μαθήματα
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