LoL: Vitality Rising Bees vs G2 HEL (BO5) - LGC Rising Playoffs
{name}: reaaliaikaiset todennäköisyydet
Game 2 Winner
- Vitality Rising Bees100%
- G2 HEL0%
Volume $32.1K · Liquidity $81.7K
Game 1 Winner
- Vitality Rising Bees100%
- G2 HEL0%
Volume $10.7K · Liquidity $58K
Match Winner
- Vitality Rising Bees91%
- G2 HEL9%
Volume $9.3K · Liquidity $29.4K
Game 3 Winner
- Vitality Rising Bees70%
- G2 HEL30%
Volume $13 · Liquidity $971.7
O/U 3.5 Games
- Over30%
- Under71%
Volume $1.3 · Liquidity $67.2
Any Player Penta Kill
- Yes50%
- No50%
Volume — · Liquidity —
Both Teams Slay a Dragon
- Yes50%
- No50%
Volume — · Liquidity —
O/U 4.5 Games
- Over50%
- Under50%
Volume — · Liquidity —
Any Player Penta Kill
- Yes50%
- No50%
Volume — · Liquidity —
Odd/Even Total Kills
- Odd50%
- Even50%
Volume — · Liquidity —
Any Player Penta Kill
- Yes50%
- No50%
Volume — · Liquidity —
Odd/Even Total Kills
- Odd50%
- Even50%
Volume — · Liquidity —
Any Player Penta Kill
- Yes50%
- No50%
Volume — · Liquidity —
Odd/Even Total Kills
- Odd50%
- Even50%
Volume — · Liquidity —
Both Teams Slay a Dragon
- Yes50%
- No50%
Volume — · Liquidity —
Odd/Even Total Kills
- Odd50%
- Even50%
Volume — · Liquidity —
Game 4 Winner
- Vitality Rising Bees50%
- G2 HEL50%
Volume — · Liquidity $13.8
Both Teams Slay Baron Nashor
- Yes50%
- No50%
Volume — · Liquidity —
Both Teams Destroy Inhibitors
- Yes50%
- No50%
Volume — · Liquidity —
Any Player Quadra Kill
- Yes50%
- No50%
Volume — · Liquidity —
Both Teams Slay Baron Nashor
- Yes50%
- No50%
Volume — · Liquidity —
Both Teams Slay a Dragon
- Yes50%
- No50%
Volume — · Liquidity —
Both Teams Destroy Inhibitors
- Yes50%
- No50%
Volume — · Liquidity —
Both Teams Slay Baron Nashor
- Yes50%
- No50%
Volume — · Liquidity —
Both Teams Slay a Dragon
- Yes50%
- No50%
Volume — · Liquidity —
Both Teams Destroy Inhibitors
- Yes50%
- No50%
Volume — · Liquidity —
Both Teams Slay Baron Nashor
- Yes50%
- No50%
Volume — · Liquidity —
Both Teams Slay a Dragon
- Yes50%
- No50%
Volume — · Liquidity —
Both Teams Destroy Inhibitors
- Yes50%
- No50%
Volume — · Liquidity —
Any Player Quadra Kill
- Yes50%
- No50%
Volume — · Liquidity —
Both Teams Slay Baron Nashor
- Yes50%
- No50%
Volume — · Liquidity —
Both Teams Destroy Inhibitors
- Yes50%
- No50%
Volume — · Liquidity —
Any Player Quadra Kill
- Yes50%
- No50%
Volume — · Liquidity —
Any Player Penta Kill
- Yes50%
- No50%
Volume — · Liquidity —
Any Player Quadra Kill
- Yes50%
- No50%
Volume — · Liquidity —
Odd/Even Total Kills
- Odd50%
- Even50%
Volume — · Liquidity —
Any Player Quadra Kill
- Yes50%
- No50%
Volume — · Liquidity —
Markkinan ratkaisusäännöt
This market refers to the LoL Semifinal 1 match between Vitality Rising Bees and G2 HEL in the LGC Rising Playoffs, initially scheduled for October 20, 2026 at 12:00 PM ET. This market will resolve to "Vitality Rising Bees" if Vitality Rising Bees win the match against G2 HEL. This market will resolve to "G2 HEL" if G2 HEL win the match against Vitality Rising Bees. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 3, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 20, 2026 at 12:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from However, if has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
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