Counter-Strike: maybe vs LPH Gaming (BO3) - ESL Challenger League Europe Cup #9 Playoffs
{name}: tõenäosused reaalajas
Map 1 Winner
- maybe100%
- LPH Gaming0%
Volume $18.2K · Liquidity $21.4K
Match Winner
- maybe58%
- LPH Gaming42%
Volume $11.8K · Liquidity $9.8K
Map 2 Winner
- maybe28%
- LPH Gaming73%
Volume — · Liquidity $1.2K
O/U 2.5 Games
- Over50%
- Under50%
Volume — · Liquidity —
Map Handicap: LPH (-1.5) vs maybe (+1.5)
- LPH Gaming0%
- maybe100%
Volume — · Liquidity $852.3
Map 1 Total Rounds: Over/Under 21.5
- Over100%
- Under0%
Volume — · Liquidity $235.5
Map 2 Total Rounds: Over/Under 21.5
- Over50%
- Under50%
Volume — · Liquidity —
Map 3 Total Rounds: Over/Under 21.5
- Over50%
- Under50%
Volume — · Liquidity —
Map 1 Rounds Handicap: LPH Gaming (-3.5) vs maybe (+3.5)
- LPH Gaming0%
- maybe100%
Volume — · Liquidity $230.5
Map 1 Total Rounds: Over/Under 24.5
- Over100%
- Under0%
Volume — · Liquidity $235.5
Map 2 Rounds Handicap: LPH Gaming (-3.5) vs maybe (+3.5)
- LPH Gaming50%
- maybe50%
Volume — · Liquidity —
Map 2 Total Rounds: Over/Under 24.5
- Over50%
- Under50%
Volume — · Liquidity —
Tulemuse määramise reeglid
This market refers to the Counter-Strike Third Place match between maybe and LPH Gaming in the ESL Challenger League Europe Cup #9 Playoffs, initially scheduled for October 23, 2026 at 1:00 PM ET. This market will resolve to "maybe" if maybe win the match against LPH Gaming. This market will resolve to "LPH Gaming" if LPH Gaming win the match against maybe. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 6, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 23, 2026 at 1:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from However, if has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Kuidas neid tõenäosusi tõlgendada
Iga hind jääb 0 ja 1 USA dollari vahele ning seda võib tõlgendada tõenäosusena, mille turg omistab konkreetsele tulemusele: 0,62 dollarit tähendab ligikaudu 62%. Hinnad muutuvad iga tehinguga, seega kajastavad need turuosaliste ühist hinnangut, mitte garantiid. Enne kauplemist tutvu ülaltoodud tulemuse määramise reeglitega ning kontrolli kauplemismahtu ja likviidsust. Riski ainult rahaga, mille kaotamist saad endale lubada.
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